⚡ TurboTurn™ System

TurboTurn™ lets you play multiple cards in one turn without waiting on slow animations. The tactical spine is the Mana Chain: when card costs strictly ascend, each step multiplies the next card’s damage.

Core Multipliers

Step Example cost Multiplier applied to the next card
After 0-cost0×2
After 1-cost1×3
After 2-cost2×4
After 3-cost3×5 (finisher)

A clean 0→1→2→3 sequence compounds to ×120 on the final card (2×3×4×5). That is why 3-cost finishers such as Unholy Vespers or NO FUTURE feel explosive when set up correctly.

Wild Cards

Wild Cards (cost “W”) preserve ascending order when you are missing a specific cost. They do not add a multiplier themselves — they prevent a broken chain. Most decks want 2–3 Wilds.

Official Deep Dive

📺 Let's Explore Vampire Crawlers | Episode 1 — TurboTurn™ Explained

Official deep-dive into the core TurboTurn™ mechanic: how mana chain multipliers work, how Wild Cards fill gaps, and why order matters.

Open on YouTube ↗

Next: Deck Building explains how list size interacts with chain consistency.