⚡ TurboTurn™ System
TurboTurn™ lets you play multiple cards in one turn without waiting on slow animations. The tactical spine is the Mana Chain: when card costs strictly ascend, each step multiplies the next card’s damage.
Core Multipliers
| Step | Example cost | Multiplier applied to the next card |
|---|---|---|
| After 0-cost | 0 | ×2 |
| After 1-cost | 1 | ×3 |
| After 2-cost | 2 | ×4 |
| After 3-cost | 3 | ×5 (finisher) |
A clean 0→1→2→3 sequence compounds to ×120 on the final card (2×3×4×5). That is why 3-cost finishers such as Unholy Vespers or NO FUTURE feel explosive when set up correctly.
Wild Cards
Wild Cards (cost “W”) preserve ascending order when you are missing a specific cost. They do not add a multiplier themselves — they prevent a broken chain. Most decks want 2–3 Wilds.
Official Deep Dive
Next: Deck Building explains how list size interacts with chain consistency.