🏰 Dungeon & Events
Dungeon Events are optional side rooms that can define a run. They appear off the main corridor path and usually show as a ◆ marker on the minimap. Explore dead ends before you descend — floors are gone forever after you use the Shovel.
Official Location Guide
Sample Events (Curated)
Healing Spring
Mad Forest · Inlaid Library
A restorative pool that grants a large chunk of HP with no downside when you interact with it.
- Reward
- +40 HP (approx.)
- Cost
- Free
- Strategy
- Use after combat when you are not at full HP. Always worth clearing the side room.
Sealed Treasure Chamber
Mad Forest · Inlaid Library
Pay a small amount of HP to open a sealed door leading to multiple evolution gems or rare loot.
- Reward
- 3× Evolution Gems / rare loot
- Cost
- ~20 HP
- Strategy
- Take unless you are below ~30% HP with no healing in sight.
Vampire Portrait Gallery
Inlaid Library
A hidden corridor containing a free Arcana card — one of the strongest run upgrades.
- Reward
- Random Arcana
- Cost
- Free exploration
- Strategy
- High priority whenever the diamond icon appears on the map.
Wild Card Fountain
Mad Forest · Inlaid Library
Grants two extra Wild Cards for your deck to help bridge Mana Chains.
- Reward
- +2 Wild Cards
- Cost
- Free
- Strategy
- Best if you currently run fewer than three Wilds; skip if you already have three or more.
Wandering Blacksmith
Mad Forest · Inlaid Library
Offers discounted gem socketing or card upgrades compared to the village vendor.
- Reward
- Discounted socket / upgrade
- Cost
- Gold (~35g+)
- Strategy
- Ideal before your first evolution if you have a base weapon without a socket.
Headbutt Chests
Open chests by walking into them. That matters for positioning: a chest next to enemies can force a fight you are not ready for. Chests are also a primary source of Evolution Gems.
More reference: Card Index · Evolutions · FAQ